The linking pamphlet takes me to another Age which I have no business knowing is called Relto, other than that I've been reading a bit about the game in the docs that come with the software.
The place resembles Myst Island more than a little. It might even grow up to be Myst Island someday. It's surrounded by clouds, rather than endless water, and has a few mini trees growing around. I start out on the "right" side of the island, kinda like the docks on Myst. There's one large building about where the Library would go on Myst, and four pedestals right around where the Fountain belongs.
Inside the bulding are a couple of bookshelves. Sirrus's side is all empty. Achenar's side has one book already. It alternates pages with illustrations with enlightening quotes.
The first page has a diagram with mushrooms on either side. Page two has the name Teledahn, and a quote written in Yeesha's lousy hand, so I'll translate: The truth of a man is found in the darkness beneath the surface. Some light might reveal what only some men want to be seen.
Page three has spiky everything in its illustration. Gahreesen's quote says, "The laws contrived by the proud are their security and their undoing. Such laws make disobedience a virtue and obedience a sin."
Page five is just strange, but appears to have some kind of a cactus thing in the centre. Kadish Tolesa's quote is "Only the way a man is when he is hidden is how he is. A shallow glimpse can deceive. Look deep, ponder and recognize all that is hidden."
Page seven is a very organic tree over a fishpond. Eder Remo and Eder Gira have the quote, "When all is taken from one, the only hope that remains is what is given by another. Through this giving, both are redeemed."
Where the secret entrance to the Tower ought to be, there's the closet. If you ever feel you need to change clothes or eyes or anything, this would be the place.
It seems like a good chance to review D'ni numerals at this point, since the pages actually were numbered, but I didn't write them down, which was foolish of me.
It's a base 25 number system. Each "digit" can represent any value from 1 to 25. (You can see that there are only five symbols involved, and that a symbol rotated multiplies it by five. D'ni numbers are weird.) If the digit is in the right-most position, then you simply add that value in to get the total for the number. For every position away from the right-most a digit is, multiply the value by 25 before adding. An example follows:
And now, back to our game.
Each of the four pedestals has the hand symbol, and each one opens to reveal a linking book. Some of the pedestals are decorated with bits of the illustrations from the book in the building and some don't appear to. Part of the problem is that it's dusk (or dawn) here, and again the light is lousy. At any rate, the upshot is that it's hard to tell whether the four linking books I have are the four described in the Guidebook or not.
The most recognizable is the one in the "northwest". Just as I sort of instinctually did in Myst, I'm declaring my little Cabin to be to the north.
I crouch down and link to what I believe is Teledahn, land of the mushroom.